It converts 63% at 6/6, you want to get +4 Rune at a min to get max ultimate level to convert nearly all (99%) your damage to Elemental. The Transmutation synergy converts % of Weapon Damage to Elemental. The Energy Drain synergy gives your attack 4% ADCtH, gives you an Energy Leech and reduces enemy OA and slows them. The extra damage is nice through but the skill requires a lot of points to max. You’re shouldn’t be getting hit so the retaliation doesn’t matter much. The Magical Charge synergy adds extra Elemental damage to your attacks and grants you Elemental Retaliation. Each stack boosts your Elemental damage, Total damage and Intelligence higher. The more stacks you have up, the more you get buffed. The more points you have in the skill, the more stacks you can get. Stacks decay over time when you are not attacking. Seal of Fate slow and low radius makes it harder to apply resistance reduction.Throwing weapon range is only mid-range.
Lack of shield means less survivability and, likely, resistances.Rune Weapon int scaling and weapon elemental conversion.Core Dweller for tank, Menhir Wall for CC.Resistance Reduction from Seal of Fates’ synergy Aftershock.Excellent AOE in Thunderstrike and Eruption.You can try keeping Asphodel as swap weapon when needed if you want some RR. Outside of Chakram, maybe Winds of Asphodel can be useful for it’s resistance reduction to combo with your elemental damage. Drop rate of throwing weapons is pretty high through so it shouldn’t be too difficult to get your two Chakrams. There’s other good throwing weapons available of course. As a further bonus, you also get the set bonus of +40% total damage! Dual wielding with net you +4 Earth, +20% Str, -30% CDR, +60% recharge, 10% ADCtH, +30% fire / burn, +600 health, +40% attack speed and some other bonuses (stats will vary depending on rolls of course).
Chakram of the Sun is a terrific throwing weapons, tons of great stats on it () – . There’s a perfect throwing weapon for the build as well. Earth acts as a secondary mastery, providing fire / physical damage buffs, tank pet, utility spells, etc. This build is primarily designed around using Rune to dual wield throwing weapons and convert the damage to elemental via Rune Weapon and shotgunning packs with Thunderstrike. Elemental / Fire Dual Wield throwing weapons build via the Stonepeaker (Earth / Rune) classīuild: Elemental / Fire dual wield throwing weapon